46 MICMAC MYTHOLOGY
the poet has it: “Gitche Manito the mighty,” but they give the name to the spirit of evil. Perhaps they borrowed it from enemies, and naturally supposed that the god of their enemies must be the devil. Notice in this connection the place called “ Main—de-Dieu” in Cape Breton, which, someone has said, is Mundu or (fez/2'1 for the Micmac, and lzana’af Gad for the Frenchman.
We find records of horrible man-eating giants called Kook- wesijik; and another family of enormous beings called Ooskoon Kookwesijik,~—the liver-coloured giants, who return from their hunting expeditions carrying at their belts a string of caribou as easily as a Micrnac could carry a string of rabbits. These tawny giants are friendly, as is shown by their dealings with a party of Micmacs recorded in Legend XVII.; the party had been lost in a fog for several days in or near St. John harbour, and ever afterwards held their powerful deliverers in grateful remembrance, although the Ooskoon Kookwesijik amused themselves for a time at the expense of the pigmy Ulnoo. We might find entertainment for hours with the [l/QQ'ZHIMUZUESOU, whichis like a fawn or satyr of Greek mythology; or the Cal/m), an enormous bird, of human intelligence, and strength sufficient to carry a whole war-party on its back; or indeed with the dread C/zemm, or Northman, a sort of were-wolf, believed to be a transformed lunatic who had been maddened by disappointment in love, and whose icy heart now finds no pleasure save when feasting on human flesh and blood.
All the famous warriors are bounty/725, or [lawman/r; they have supernatural powers, and when wide awake and in full presence of mind cannot be killed except by other braves possessing like powers. It is remarkable that these braves, or as they say, te/zapr, even though mortally wounded, would immediately be in perfect health and strength if by any chance they could succeed in taking the life of a warrior; it was also believed that while a lama}? was dancing the magic dance, his body could not be pierced by the swiftest arrow. A 11000101772 could assume not only the character but also the form of whatever animal might be the totem of the clan to which he belonged, but he was restricted to his own totem, whether fox or wolf, or wild- goose, or loon, and so when two were fighting, each generally knew